Samsut Sourcebook

  • Model: FAS52204
  • Manufactured by: FASA Games, Inc.

Starting at: $19.99

Please Choose:

Format Options






Welcome to 1879


The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonias who've been living there for over three thousand years. Now the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest with both empires to retain their ancestral lands. Who will control the Gruv?

Meanwhile, first in London and then around the world, magic has returned. In some cases, humans have changed, becoming elves, dwarves, snarks, and trolls. In others, mages, priests and shamans have gained awe-inspiring powers. Weird Scientists build unexplainable devices. Technological leaps forward have given us British microsteam engines, Confederate Giffard airships, and Prussian lightning guns, with new world-changing inventions appearing every day. Dodgers skulk in the shadows, doing what reputable firms need to be able to deny.

The British hold title to the Rabbit Hole and ists access to the Gruv, but other nations have brought pressure to bear, and will not be denied their chance at the riches of the new world. Intrigue! Exploration! Giant Insects! Battery-powered zombies! War in the New World and the threat of it in the Old! Where will all this end? That's for you to decide!


Explore the other side of the war in the Gruv with this in-depth guide to the Samsut. Once invaders to this world who have since made it their home, the Samsut are fueled by discovered technology that they perceive as gifts from their gods, the Anunnaki, which grants them the ability to directly translate a person's life energy into useable mana and back again. Using this energy to power their devices and create armies of undead to serve as the basis for their military, they have a long history of war game combat being used as a political tool. Inside you will find a detailed analysis of all thirteen of their city-states, covering their specialties, resources, histories, and political alignments. The Samsut as a people are also examined at length, discussing their culture, social groups, and technology. Additional creatures are explored, both ones natural and native to the region, and ones they have brought over and modified with their Life-Giver technology, as well as fae creatures that have attached to their mythos. Finally, we cover the mechanics of game resources including new Professions, Skills, and equipment. Whether you simply want to further flesh out the Samsut as antagonists for a military focused campaign, plan an adventure that goes into Samsut territory, or even run an entire game with Samsut characters, all are viable with the resources herein!

This product was added to our catalog on Thursday 07 November, 2024.

Customers who bought this product also purchased...

Languages

English  

Who's Online

There currently are 10 guests online.
Your IP Address is: 3.15.147.158
Copyright © 2024 FASA Games, Inc.. Powered by Zen Cart